A first glossary of the game's terms of art. Provisional — every entry here
yields to the handbook once it is bound.
- Price & Grace
- The two ways every answer comes. What you want may be seized at a
price — paid for, openly — or given as grace, unearned. The game
never promises which.
- The Three Clues
- Behind every locked door wait three pre-written clues, so no soul is ever
truly stuck.
- Standing
- Goodwill with a people — a stake in the Ledger. Standing is won or wounded
a watch at a time, not taken in a scene.
- The Ledger
- Where Standing is kept.
- Works
- Undertakings declared in the open, with hands you can spare and power you
can pledge. The way Standing is built.
- The Great Work
- The largest undertaking a crew sets turning.
- Divine Works
- The tier above: a Work with no counted end and several storms sealed
inside it, each breaking in its season — some rewriting the very aim it began
with.
- The Council Table — Wide or Narrow
- The choice of who is seated when a thing is decided.
- Minuted Dissent
- Objection written into the record at the time of the decision — so that
when a cost falls, the objection is already written down.
- Hope
- The creed. The game can wound you, and grieve you, but it breaks only the
one who stops hoping.